In deze tiende en laatste video over de E3 kijken we terug en laten we zien wat wij de beste games van de beurs vonden - met dank aan het team van The Secret Lab, dat de reeks video's voor ons heeft geproduceerd.
In deze tiende en laatste video over de E3 kijken we terug en laten we zien wat wij de beste games van de beurs vonden - met dank aan het team van The Secret Lab, dat de reeks video's voor ons heeft geproduceerd.
En dan te bedenken dat er gezondheids risico's kleven aan 3D weergave voor kinderen c.q. de reden waarom Sega 3D ooit heeft afgeblazen.Ah, weer een leuke video over de E3 =D
What happened to 3D Virtual Reality?
Do you remember in the mid-90s when virtual reality headsets were going to be the next big thing? Do you wonder why the whole technology just sort of… went away?
VR pioneer Mark Pesce has spilled the goods. Audioholics was able to contact Mr. Pesce via Twitter where he answered a few questions for us regarding his work with Sega and the mysterious disappearance of its VR project.
Over 15 years ago, Mark Pesce worked with Sega on its VR Headset, which was intended to plug into the Sega set-top-box. The headset was going to provide gamers with a virtual reality 3D environment. Of course Sega wasn’t the only one developing a VR headset at the time, and we all expected to be running around in 3D environments when graphics evolved beyond chunky wireframes of the early VR visuals. We thought the technology was just around the corner.
With a working VR Headset almost ready for market, Sega had the product tested by a third party lab, the Stanford Research Institute (SRI) at Palo Alto California - the results weren’t pretty. Sega VR
The lab at Stanford came back to Sega with dire warnings about the hazards of prolonged use of this technology. SRI warned Sega:
“You Cannot Give This To Kids!”
Pesce says that Sega took the test results and buried them. Fearing lawsuits and consumer backlash over health risks, the VR Headset never made it to market and neither did the truth about the dangers of prolonged exposure to 3D virtual environments - until now.
[Reactie gewijzigd door Verwijderd op 4 augustus 2024 11:51]
[Reactie gewijzigd door jacobvdm op 4 augustus 2024 11:51]
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