Greenmarine heeft wat info over de vooruitgang in de ontwikkeling van Unreal 221 gepost op het Epic Megaboard. Vooral erg blije info voor TNT gebruikers:
221 was originally planned for release around Christmas, but has suffered a little feature bloat since then :-)
Steve and I are finished with our fixes for 221 and have been for a little while, but Tim has been working on a few extra things that have warrented us holding back on the patch.
Specifically, 221 will contain a completely new OpenGL driver. Unreal owners with Riva TNT cards or other cards with a good OpenGL driver will find the game to completely kick ass now. Configuration under OpenGL is as easy as changing one line in the .ini (no more driver registry hacks) and running the game. Tim has tested the OpenGL driver under TNT and a few other cards...I don't have a complete list of what cards have been tested, but I'm sure Tim will post one to the Tech Page (unreal.epicgames.com) when he's finished. The new OpenGL driver will allow for fast hardware acceleration in a window, so UnrealED will be able to use OpenGL now.
Steve, Jack, and I have been focusing our efforts on Unreal Tournament, but some of the Unreal Tournament code has worked its way back into the Unreal codebase. In particular is demo recording, which will be available in 221. Demo recording works in online games and botmatch but not in single player.
I don't have a projected date for 221 at this time, but as soon as we have some idea I'll let you know.