De Unreal Tournament bugs list is van een update voorzien. Hieronder post ik de nieuwe stuff, geleend van Billy.
[addition to the first item on TNT1/2 etc with less than 128MB]:
Update: I've just tried the newly released 3.53 Detenator drivers on my TNT2 machine, and played with all the D3D advanced options, and the drivers still appear to be page-locking around 16-20MB of physical RAM. If you find settings which improve the situation, please drop us an email at firstname.lastname@example.org.
* People are reporting netplay is laggier or they are experiencing more packet loss with this version. The netplay code has not been changed. This is because there are not that many servers running at the moment (200 vs over 400 before). Server operators *please* upgrade! Audio
* A3D weapon sounds are reported to be a lot more muffled sounding in A3D than in the previous release. We are looking into this. * The loud buzzing sound in the DM-MorpheusDemo map with 3D sound enabled is still there - sorry, we forgot to update this map for the demo release. The offending sound has been removed for the full version of the game.
Visuals * The "predator" style crosshair has a red box around it if you set your crosshair color to have any red in it. This corrupted texture has been fixed.
Over die nieuwe Detonator drivers van nVidia: ik merkte dat Unreal Tournament niet meer zo lekker liep bij mij. Ik zet de 2.08 versie weer terug...