DaNose schrijft: "Ook Tresh & gang hebben een poging gedaan om zoveel mogelijk performance uit de Geforce te persen. Ik vind de resultaten eerlijk gezegd een beetje tegen vallen, alleen bij extreem hoge resoluties is er een verbetering te zien":
We saw that most of the overclocking only yielded small performance gains. In Quake 3, gains averaged around %10. The gains were higher in the high resolution, high quality settings, but the low frame rates at those high settings make the gains almost useless. We did see the overclocked SDRAM board hold its own against the DDR board in Quake 2, but we have to wonder how much frame rate improvement we would see if we could get the engine core higher than 130MHz. We'll probably see cards that can handle higher speeds as NVIDIA improves GeForce 256 yields, but for now we can only wait.We originally thought the boards were stable at 135MHz, but extended use proved us wrong. Sounds like we need to operate on the GeForce's heatsink and fan solution, but we'll have to make up a plausible explanation for Mr.Perez first. "Umm.. Freak accident. We accidentally dropped it. The heatsink flew off and the card slid across the concrete, finely grinding down the top of the chip, exposing the copper plate. We used thermal compound to cover the wounds."
In het meest ideale geval (Quake III met high quality settings) is het verschil tussen de reference DDR kaart en de overgeklokte kaart op 135/340MHz 22%, da's zeker niet slecht. Check de resultaten bij Firingsquad. Lees voor meer info ook het GeForce overclocking verhaaltje van Commander Tom.