Hardware guru Tom heeft naar wat high-poly games en demo's gekeken die speciaal gemaakt zijn voor de T&L engine van de GeForce 256. In z'n artikel staan genoeg plaatjes van dergelijke titels, zoals 'Dagoth Moor Zoological Gardens'. Om het zaakie compleet te maken heeft Tom er ook nog wat benchmarks doorheen gemixt. Lees het hele verhaaltje hier.
Well, things haven't really changed significantly since our first review of GeForce. The T&L-engine is a great feature as long as an application makes use of it and GeForce was able to show its muscles quite well in Dagoth Moor Zoological Gardens. However, the performance of the rendering pipeline really doesn't knock me off my feet, especially when single data rate memory is used on the card. It constrains the rendering pipeline with its low memory bandwidth even more.
Dragon Moor Zoological Gardens however did knock me off my feet. I want to see more games like this. I want tons of polygons and 3D-worlds that are worth being looked at for a change. Dagoth Moor Zoological Gardens is definitely the way to go. Now we only need the hardware for it. GeForce, the pioneer of all 3D-chips with integrated T&L, is a step in the right direction. Games like Dagoth Moor Zoological Gardens will soon make an integrated T&L-engine a common requirement. NVIDIA is with GeForce256 right where the rest of the 3D-industry wants to be. Future 3D-chips without T&L will probably have a very hard time.