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Bron: Gamespot

Gamespot heeft een artikeltje neer gemikt over de ATi Aurora, de SLI-achtige techniek die ATi gebruikt in de gisteren aangekondigde Rage Fury MAXX. Gamespot heeft een paar voorlopige benchmarks van de kaart:

So how does it perform? Even though it was still in beta stage, the board, demonstrated to us by ATI, tore through the benchmarks. (Bear in mind that these results weren't extrapolated in a controlled environment.) While running Rage's Expendable timedemo on a Pentium III 600MHz, the MAXX scored the following:

- 1024x768x16 = 59.1 frames per second
- 1024x768x32 = 55.0 frames per second
- 1600x1200x32 = 30.9 frames per second

The first result, run at 1024x768 at a 16-bit color depth, is quite a bit better than we've seen from the Nvidia TNT2 Ultra's score. Even more pleasing was the second score, which was run at the same resolution but at 32-bit color depth. We expected a significant drop in the overall performance, not just four frames per second. But the real shocker was the MAXX's performance at 1600x1200x32, a setting that'll bring most cards to their knees. Current top-of-the-line video cards score somewhere in the low- to mid-teens at that high of a setting - if they're lucky. The score of 30.9 is very respectable, indeed. ATI says that the MAXX's fillrate tops out at 500 million pixels per second (as compared with the GeForce 256's 480Mps), which would explain its shining performance, and claims that it's currently equivalent in Direct3D performance to Nvidia's GeForce 256 and about 5 - 20 percent slower in OpenGL. "We've only been working with the OpenGL driver for two weeks", ATI director of visual products Alan McCann told GameSpot News. "By the time the MAXX reaches production, we'll have significantly improved OpenGL performance."

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