Gamecenter.com heeft het tweede deel van hun nVidia interview online gezet. Hier een belangrijke vraag, met een voorspelbaar antwoord:
GC: Let's postulate that around the holiday season, users can buy a GeForce with geometry acceleration, or a product that has considerably higher fill rate, but no geometry processing. Which should they buy, and why?
DK: It depends on what they like to do. If they want to play the leading-edge games, they're going to need geometry processing because a lot of the games coming out during the next 6 months are going to be pushing significantly higher levels of geometry. We've been working with about 20 developers for about a year to develop either custom versions or configuration options in games to provide up to 10 times the geometry of last year's games.
Without a GeForce-class product, you will not be able to play those games with those geometry options turned on. It's very clear that for characters and for model detail, there is a night-and-day difference with more geometry [than with less geometry]. Pushing resolution one notch [higher] is definitely better but it's not a night-and-day kind of difference.