Riva 3D heeft een interview gepost met Chris Donahue, die de developer relations van nVidia verzorgt. Uiteraard in dit interview weer wat gebabbel over de GeForce 256:
RIVA3D: Can you give us an example of before and after polygon rates ( i.e., a 3D object in a game before being tweaked for GeForce vs that same 3D model after tweaking)?Chris: Sure - In Shadowman the main characters (Shadowman, Mike Leroi and Nettie) have gone from about 750 polys to over 2000 polys. The larger creatures in Experience went from about 300 polys to over 4000 polys - it makes a HUGE difference. Some of the creatures in Evolva are upwards of 6500 polys and they look incredible.