Computer Games Online heeft een preview geschreven van Delta Force 2. Gek genoeg schijnt deze game 32-bit only te zijn?? Anyway, lees de preview hier.
One thing they have added which gamers were clamoring for is 3D acceleration—sort of. Ok, you can run the game with D3D acceleration enable, but all that does is accelerate buildings and other polygonal objects, like characters. While this has a notable effect on indoor actions—the game no longer grinds to a near halt inside buildings—the overall impact of hardware acceleration seems minimal. There might be a bit of an improvement in sniping accuracy around buildings, for instance, but it's hard to tell if that's because of the acceleration or improvements in the game's basic engine over the original Delta Force.
The tall grass in Delta Force 2 adds a lot to sneaking. Another oddity about the 3D support in Delta Force 2: it seems it's 32-bit only, so owners of Voodoo cards are out of luck as far as running in accelerated mode goes. The readme says NovaLogic has tested the game on TNT, TNT2, and ATI Rage cards, and indeed it ran fairly well on our Pentium II 350 with a standard TNT2. "Fairly well" is the key, though; this game will be as much of a system hog it looks like as its predecessor. The default 640 by 480 resolution, even accelerated, isn't going to win any performance prizes, and trying 800 by 600 (which, admittedly, we stumbled into, as it wasn't selectable in the options menu) makes for even slower carnage. If you are expecting Quake III style fast action, look elsewhere; it looks like Delta Force 2 will be another thinking-gamer's shooter—and that's a good thing.