Bij Ultimate Games is een preview te vinden van Team Fortress 2. Deze game hebben ze namelijk kunnen aanschouwen op de ECTS beurs in Londen, die nu gaande is. Hier heb je vast wat info van deze revolutionaire game:
The animation, stunningly, betrays every little nuance of movement as the players run around the battlefields, guns moving independently of the body directions as players strafe and bullet cartridges popping out across the landscape. In one of the rolling demos, I was shown the spy doing his worst sneaking up behind an enemy trooper and skilfully throttling the life out of him. This, I discovered, was an example of the action everyone else saw (an accurate depiction of a bloke being strangled) differing from the animation shown to the players involved. This, you see, makes the situation all the more realistic.
Always Time For A Tank
There are a number of vehicles in the game, including tanks and landing craft, but these are controlled by the omnipresent commander who sees what goes on from an RTS perspective for which Valve have ensured that everything has been rendered from above and all the roofs are taken off the buildings. The commanderís, er, commands, take priority over everyone elseís voice communications.
Vehicles arenít too important to the major structure of the game itself, however. The technology is advanced enough, you see, to make the game into a very convincing driving sim if it wanted to be, and this is not the direction that Valve want the game to go in.
Over twenty or so maps, the point is to encourage co-operation between players so that whole new strategic avenues are opened up with each combination of player types. The example of two players manning a machine gun turret to increase its effectiveness is just one crude example of this.
Klinkt goed hŤ? In de review staan verder ook wat screenshots.