Bij Sharky Extreme staat een verslag online van de Intel Developer Forum '99 die onlangs gehouden werd in Palm Springs. Aanwezig waren o.a. nVidia met de GeForce 256 en 3dfx. Hier heb je wat info uit het verslag:
According to reports leaked last week by several online publications, Coppermine will be released as a five CPU package sometime in October. The package, as described by the groups that broke the story, is as follows:
- Likely Launch Coppermine CPUs
P3-667/133 [break]En wat over nVidia's GeForce 256[/break] Some show attendees we spoke with offered their fresh opinions on NVIDIA's new monster, and were principally concerned about the somewhat unimpressive pixel fill rate estimate of just 480 megapixels per second for a chip that has been in research and development for over 18 months. At a core clock speed of just 120MHz, it's easy to see how these issues could be brought to the surface so quickly.
Another question we heard mentioned frequently was why the GeForce 256 doesn't support texture compression routines in hardware, only offering a software level of support currently. This would seemingly be a no-brainer now that the impressive technology, originally developed by S3, has been officially adopted by Microsoft in DirectX 7.0.
These questions will likely be answered as more information is released by NVIDIA on the new part over the next few weeks. [break]3dfx kwam ook even aan bod:[/break] 3dfx was present at IDF, although they weren't making as big a splash as their principal competitor across the aisle.
They were happy however to talk about their upcoming T-Buffer technology to Sharky Extreme, as well as teasing us with early info regarding their next-generation 3D accelerator's power levels. They were also very clear and open about comparisons between the GeForce 256 and "Napalm" (their next part's code name, and no, the next part will NOT be named Voodoo4):
"I scoff at 480 Megapixels per second."
Meer info vind je hier.