Beyond 3D heeft een review van de Diamond Stealth III S540 online gegooid. Dit (niet al te rap) videokaartje heeft een Savage4 Pro chippie, dus met de hele coole S3TC feature:
One of the Savage4's most talked-about features is S3TC, which stands for S3 Texture Compression. It allows up to a 6:1 compression ratio, or in other words, allows you to store up to 6 times the amount of textures you normally could within a given space. This is an extremely awesome feature for several reasons. First, it can give a serious performance increase. These days many of the new games have more textures than the frame buffer can hold. After the frame-buffer runs out of space, you start relying on AGP texturing. Well even though AGP texturing is quick, it isn't nearly fast enough, and a drop in framerate is almost certainly expected. With S3TC, you can either pack all of the textures in the frame buffer, or at least reduce the overall amount of textures being executed from system memory. Another cool option is the ability to use extremely high resolution textures. Without compression, no 3D accelerator will be able to go over a 512x512 resolution for textures and still deliver great performance (when many textures are used, such as Quake III Arena does). Well with S3TC you can get to 1024x1024 and still keep the same level of performance. It's a very cool feature indeed.