Mark Rein van Epic heeft een vette posting op het Epic Megaboard gepleurd met info over de Riva TNT in Unreal:
Nvidia has been hard at work analyzing their D3D drivers to find out why Unreal's performance on TNT has been less than stellar up until now. The symptoms of Unreal's problems on TNT have been visual "stuttering" as well as serious control lag problems which causes mouse and keyboard inputs to be very sluggish.
Well the good news is that Nvidia believes they've located the reasons for these problems and that they'll have solutions soon in the form of new drivers.
Here is what David Kirk of Nvidia had the to say about Unreal on TNT:
"Unreal uses several texture download paths in the TNT driver that were unoptimized (they went through generic code). Those paths are optimized now (hand-coded, special purpose code). The reason that they were unoptimized before is that they were rarely used by other games, and certainly not frequently and dynamically during gameplay."
There may be other TNT driver releases between now and the time these particular optimizations are released but we'll make an announcement once the proper drivers are available for download.
I want to thank TNT users for their patience and Nvidia for their diligence in keeping at this problem until it gets fixed.
On other TNT related news: Creative Lab's told us yesterday that the TNT stencil buffering real-time shadow patch, shown at Comdex Fall 98 last week in Las Vegas, will be released to Unreal users. Right now the code is still in an alpha stage and they have some work to do on it before it's ready to release. You can read more about this and see some screen shots at http://www.unreal.com/comdex98/main.html or PlanetUnreal's mirror of this site at: http://www.planetunreal.com/index.asp?features/comdex.shtm