Gamecenter heeft een preview van Westwood's Lands of Lore 3:
At Lands of Lore II's release, Westwood really took it on the chin for shipping a product with dated graphics. Surprisingly, it is once again making a calculated risk in this area. At a time when polygon 3D characters are the norm, Westwood is sticking with pseudo-3D voxel characters. Castle explains why: "With voxel characters we can have 10 to 20 characters on the screen at a time. It was a question of visual fidelity versus performance ratio."
Happily, Westwood's prolonged experience with voxel technology has paid off. Now, characters are nicely rounded and multiple-sided. Best of all, though, is Lore III's new real-time lighting system. This alone has made a miraculous difference in the game's overall look since it was shown at E3. Six months ago, we would not have praised Lore III for its eye candy; now, it's actually quite pretty.
The Lands of Lore series has always been aimed at the first-time RPGer and at the gamer who wants to be immersed in a rich fantasy world. Lands of Lore III will satisfy both camps, but it also has a lot to offer players who think they've "been there and done that." Prepare to journey to the newest Lands of Lore in March 1999.