Voodoo Extreme heeft een dikke nieuwsposting met een opsomming van de nieuwe features in DirectX 7. Het is nogal diep technisch geblaah, niet echt nuttig voor de normale aardkloot-bewoner. Anyway, hier heppie een stukje:
WHAT'S CHANGED
By far the biggest new addition to the SDK is the addition of DirectX for Visual Basic. However, there are other updates, modifications and bug fixes in other areas of the API. These modifications are listed by component below:
Direct3DIM
Direct3D for DirectX 7.0 introduces a new set of interfaces which offer a simplified programming model and higher performance, as well as a number of new features. The programming model is simplified though a consolidation of Direct3D interfaces. Material, viewport, and light information is now part of the device state instead of being separate objects. The need for separate texture objects has been eliminated, and textures are now simply DirectDraw surfaces.
Features enabled through these new interfaces include:
- hardware transform and lighting
- vertex blending
- arbitrary clip planes
- cube environment maps
- texture transforms and projected textures
- enhanced texture management
- state blocks
Tja, wat moet ik ermee?