Gamer's Alliance Source heeft een first look gepost van Heavy Metal: FAKK. Het spel is gebaseerd op de Quake3 engine, de graphics mogen er dan ook zijn. Check deze drie screenshots:
De Q3A engine gaan ze flink verbouwen en zo te lezen gaat dat best leuk worden:
I've saved the best for last, too. The engine will support arbitrary attachment points and dynamic polygon subtraction. What does this mean? Simple -- any object in the game can be attached to any point on any character's body, including NPCs. This feature alone allows for tremendous flexibility in game design, and add-ons as well. But what is "dynamic polygon subtraction"? Tom Mustaine explained it like this: in most games, models are built in groups of polygons. For instance, there'll be a hand group, a forearm group, an upper arm group, and a torso group. HM:F2 will allow the subtraction of individual polygons as needed... so, for instance, you can literally slice an opponent's arm into chunks one polygon at a time, if your aim is good enough. This allows for an interesting variation of "limb loss," don't you think?
Hmm...zeker . Zie GA-Source voor de complete info.