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Bron: iXBT-Labs

iXBT heeft een review gepost van de Creative Labs 3D Blaster Savage4 Pro. Hier heb je een stuk uit hun conclusie wat betreft de benchmarks (waar ze er erg veel van hebben):

Well, let's sum up all we have mentioned and make the final conclusions. First, concerning the Intel Pentium III based system. The graphics card Creative 3D Blaster Savage4 generally performed pretty well in API Direct3D, however, the drivers are a bit too raw yet and the multitexturing regime is thoroughly bad. Only 3DMark 99 MAX showed the true worth of multitexturing: the fillrate with multitexturing is almost twice as high as without it. And as for OpenGL support is leaves very much to be desired. Multitexturing support is the key thing about this graphics card, because the top chipset performance directly depends on it, and the drivers do not let the card to fully use the potential of this valuable feature. So, the oversight of S3 company is more than evident. However, it may be kind of consoling that almost all companies launch their new graphics cards with incomplete drivers. Take, for instance, ATI, which is still trying to rectify bilinear filtering of Rage128, and there seems to be no end to it.

That is why judging by working speeds we can undoubtedly recommend Creative 3D Blaster Savage4 to those users, who don't feel like loosening their purse-strings for a Riva TNT2, and who are not satisfied with Voodoo3 for some reasons (for instance, because it lacks 32-bit color support). If we take a look at the history of S3 Savage3D, at its evolution and constant improvement, we will become firmly convinced of S3's ability to introduce all the necessary enhancements and to release new drivers versions. We hope they will take note of all their mistakes and the new drivers won't have any problems with multitexturing.

Overklokken ging ook redelijk met de Savage4: iXBT was in staat om 'm op 143/143MHz te draaien (110/125 default).

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