Gamer's Alliance heeft een interview gepost met David Gasior van Aureal Semiconductor. David legt uit waarom de Vortex II met A3D2.0 superieur is aan de EMU10k1 / EAX. Hier een stuk over A3D2.0:
A3D 2.0 is a complete audio engine in and of itself. It has three main components: direct path, streamer, and Wavetracing engine. Direct path is similar to what DS3D is, providing 3D positional audio. The streamer is an advanced resource manager which allows the developer to set priorities on sounds so we can best manage 3D and 2D audio buffers. The streamer also provides compatibility for other cards. It will translate the positional audio calls to DS3D so that cards like the SB Live! and Yamaha Waveforce will still get 3D audio. We also provide a host-based 3D algorithm for older sound cards like the SB16 and all other ISA cards, ensuring that no matter what sound card you have, we'll deliver the best possible 3D audio for that platform. The last part of the A3D 2.0 engine is Wavetracing, which is our geometry-based engine; we take the polygons from the graphics engine and use those (or a subset of them) to model audio reflections and occlusions. While reflections will only be rendered on our Vortex 2 hardware, we provide occlusions on all sound cards.
Errug goede info, lees de rest bij GA-Source.