Bij Beyond3D is een interview verschenen waarin wordt gebabbeld over 3D technologie. Het interview is gehouden met een tweetal developers van Serious Sam, de CTO (Chief Technology Officer ) van MadOnion en de CTO van nVidia om alles belicht te krijgen van verschillende kanten. In het interview, bestaand uit 19 vragen, komen onderwerpen aan bod zoals TnL, pixel shaders, FSAA, tile-based rendering en veel meer. Hieronder alvast een klein opwarmertje:
Beyond3D: What is your "favourite" 3D feature (ie. Pixel Shading, Higher bit precision, Vertex Shading, Displacement Mapping, HOS....)? Why?
Croteam: Higher bit precision should be the next thing in creating more realistic scenes (in the rasterization area). And subdivision surfaces is the way to go in the future - T&L-wise. It is the perfect tradeoff between speed and complexity.
MadOnion: Vertex shaders combined with pixel shaders will be my favourite feature in 12-18 months, hopefully still combined with higher order surfaces. Currently things like rendering to textures, fast HW T&L, good fill rate are nice to have.
But 100% functional drivers for 3D accelerators is probably my number 1 wish.
In the future, maybe displacement mapped subdivision surfaces :-).
NVIDIA: Programmable Shading. It will change the world.