mmmm....ziet er goed uit!! Mooie nieuwe technishe snufjes, hier zijn er een paar:
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Keyframe interpolation makes character animations scalable, meaning that their level of detail can be adjusted to trade off speed vs. quality. For example, if a game using this technique began to run too slowly and fell below a certain frame rate threshold, the application could detect this and compensate by reducing the number of frames of animation used. In addition to adding scalability to character animations, keyframe interpolation makes them less time-consuming to generate, and reduces their memory storage requirements. The Charisma Engine is the first technology to provide hardware acceleration for keyframe interpolation.
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Programmable pixel shaders are an exciting innovation that gives developers a new degree of freedom in creating advanced visual effects. A pixel shader is a simple routine that determines the color of a pixel based on variety of inputs (base material color, light color, surface reflectivity, bumpiness, transparency, etc.). Pixel Tapestry architecture allows a developer to actually program custom shader routines into the graphics processor itself, allowing them to be accelerated in hardware.
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Pixel Tapestry architecture's advanced pixel shader support allows up to three stages of mathematical operations with up to three inputs each to be performed on every pixel in a scene. Each stage of the shader routine can use the results of a previous stage as one of its inputs, and can perform a number of operations including addition, subtraction, multiplication, alpha blending and dot product. The following diagram illustrates the flexibility of the pixel shader hardware found in the RADEON graphics processor:
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ATI's RADEON chip takes a new approach to the memory bandwidth limitation issue. The innovative HyperZ technology improves memory bandwidth efficiency without the added cost of exotic embedded or proprietary memory technologies. By eliminating this key bottleneck, the final barrier to realistic, real-time 3D is overcome.
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ik heb effe een testje gedaan door een aantal stukjes tekst uit de review te knippen en te plakken en kijken hoeveel punten ik daarvoor zou krijgen. is goed gegaan moet ik zeggen! Ik vind dat ook geen punten waard! Wat mij namelijk opvalt (en waarschijnlijk ook een hoop anderen) dat sommige 3 of 4 punten krijgen door een simpel stukje tekst te kopieeren of net iets anders te formuleren. Ik vind dat dus echt belachelijk. maar ja, dat is mijn idee. Mijn complimenten voor het goed moderen van mijn post, is inderdaad geen punten waard!!