Tom's Monday Blurb is weer uit. Op vrijdag. Maar deze keer verlaat met een goede reden. Tom was namelijk bang voor overbelaste servers als de Monday Blurb er op maandag al was geweest. Deze keer gaat het over z'n eigen Voodoo3 review en over 3Dfx. Hier een preview :
Unfortunately my Voodoo3-tests were already finished when 3Dfx told me that Voodoo3 2000 will run at 143 instead of only 125 MHz. Thus the V3-2000 numbers in the Voodoo3-article are too low. I am really sorry that this happened, but nobody from 3Dfx had pointed that out to me on time and I do admit I didn't read the press release from February 11 well enough. We re-ran the tests at 143 MHz now and I updated the preview. The most important scores of Voodoo3-3500 and Voodoo3-3000 are accurate and always have been though.
3Dfx Marketing & Web Domination
I’d like to say a few words about the interesting ways that 3Dfx’s marketing is taking these days. We are already used to their interesting comments about Voodoo3’s lack of 32 bit rendering and the 22 bit color depth hype. 3Dfx states that Voodoo3 renders to 16 bit color depth with a special technique that is able to display ‘something like’ 22 bit color depth. I don’t know if you consider 16 bit as close enough to the 24 bit color depth that are really used in case of 32 bit rendering, but please consider this one. With 16 bit binary numbers you can display 65536 different colors, with 24 bit you can display 16777216 colors. I think that’s quite a bit of a difference, since it’s exactly 256 times more colors. I wonder if you would also be happy if your salary was only 1/256 of its current amount. 3Dfx claims they do a special dithering pattern, but whilst that may be looking fine in many cases are there always risks that an image could interfere with it and look really bad instead. The depth information of 16 vs. 24 bit in the Z-buffer is of course just as inaccurate as in case of the color depth. So far about 3Dfx’s way of playing with numbers. Now they are playing with readership though. You may be interested in this one here, please note the stuff I marked in red:
En hierna hakt ie 3Dfx nog verder de grond in. Benieuwd? Lees hier het hele verhaal.