Hardware Zone heeft een interview gepost met Doug Hopkins, Multimedia Technologist bij Creative Labs. Uiteraard gaat het vooral over de nieuwe 3D Annihilator 2 alhoewel de meeste info min of meer al wel bekend was. Hieronder een gedeelte:
DukeRem: We recently interviewed some guys at 3dfx. They are quite sure that T&L is not the way to go, since CPUs are more and more powerful, and so they can handle all the geometry calulations in modern games, without loosing speed. They are focusing on FSAA (full scene anti aliasing), and on a very high fill-rate, obtained with more processors in parallel. What do you think about these two currents of thought? Will there be an hardware FSAA in future nVidia chips, as well?
Doug: The current NV10 (GeForce256) and NV15 (GeForce2 GTS) both support FSAA in Hardware using the Super-Sampling technique. 3DFX has stated this position since they have not been able to develop a mature T&L process yet. Their T-Buffer approach is destined to fail -- it is a very old technique (the T-Buffer is nothing more than parallel Accumulation buffer). Also, to get significant quality improvement, we need to get to 4x4 Sub-Pixel Anti-Aliasing -- which at the current time is a true memory bandwidth limitation. The 2x2 T-Buffer approach from 3DFX is totally inadequate.