Bij Savage2000.com hebben ze voor de derde keer de TnL performance van de Viper II onderzocht. De resultaten zijn nog steeds erg bedroevend, meestal is TnL in de software sneller op een Pentium II 400 dan in hardware op de kaart. En als je toch TnL aan hebt staan krijg je een enorme slechter beeld:
It seems that there has been no performance increase at all in either non-T&L or T&L. In fact the performance has gone down by a small amount. So why are these drivers called "T&L-enabled" (at least that's what Jim-Hafner Eaton said) if they have the same or worse T&L performance as the old registry-hacked drivers? Well, it seems that S3 has done little to actually fix the OpenGL T&L unit in these drivers. It looks like all they've done is make a cute little graphical interface in ICT that just turns T&L on in the registry, something Viper II users have been doing for months now. Well, they didn't get that fast one by me.
OpenGL games still have awful clipping/corruption/texture problems with Viper II T&L enabled. D3D T&L doesn't seem to be usable at all. So why all of these driver releases? The drivers have done little for performance and seem to have been only for fixing issues with various games and hardware, something we still have, I might add. So will they be able to really enable T&L, the way we expect them to? I don't know the answer to that and only time can tell.
Hier is part 1 te vinden.
En hier part 2.
En hier is part 3 te vinden.