AGN 3D heeft z'n eigen Heretic II review in elkaar gewipt.
Hier wat ik er over de graphics uitgeplukt heb:
retty much all Raven games have had outstanding graphics, and Heretic II is definitely no exception. Like virtually all of the Quake 2 engine licensees, Raven have moved to a 16 bit palette and used tons of colored lighting to escape the grays and browns of Q2. (Donít worry, the colored lighting is tasteful, not tacky.) As a licensee, the game fully supports OpenGL, so if your card can run Q2, you should be set with Heretic II. The textures are done in vibrant colors, and fit in perfectly with the medieval architecture. Another enhancement to the engine is fogging, which, looks great. One level in particular, the swamps, is one of my favorite levels in a 3D-action game to date. The fog in this level gives it this misty, surreal quality that looks fantastic.
In addition to the colored lighting used in level design, the lighting effects for the weapons are incredible. With its medieval/fantasy setting, Heretic II skips over the standard "gun, stronger gun, rocket launcher" in favor of spells and magic staffs and bows. You start out with a simple bladed staff (my favorite melee weapon since the Doom chainsaw) and the Fireball spell, where you throw (surprise!) red balls of fire at the enemies. Later weapons include the Hellstaff, which is a shorter staff that actually works almost like a machine gun, rapidly firing small orbs of energy, and my personal favorite, the Phoenix Bow, that shoots out a powerful flaming arrow that sets enemies ablaze.