Remy schrijft dat Anandtech een review van de 64 MB GeForce heeft geproduceerd. Het lijkt erop dat de extra 32 MB alleen fijn is in ''extreem'' hoge resoluties, vanaf 1280x1024x32 en dan in levels met veel textures (zoals de tier 4 levels van Quake 3), in lage resuloties is de kaart zelfs iets langzamer dan de standaard 32 MB DDR aangezien er SDRAM opzit in plaats van SGRAM:
Let us first ignore what we learned in the last section about the performance of the 5.13 drivers on a 32 MB GeForce card. The 64 MB GeForce seems to offer some advantages over 32 MB GeForce cards. For example, a 64 MB GeForce card pretty much makes every level in Quake III Arena playable at 1024x768x32, a goal that remained unfulfilled until now. In addition, by preventing AGP texture swapping, the 64 MB GeForce prevents those times in games where you wonder what your system is doing. Not only are the sporadic skips and jumps annoying, they can also cost you a win. From this aspect of the card, the 64 MB GeForce seems like the product many have been waiting for.
[...] Now for the drawback that has been placed to the side of our minds: the 5.13 drivers. As the tests in the previous section show, significant speed is to be gained by using the 5.13 driver set. Although we are currently unsure how the final S3TC texture compression will work, we know that if the tests above are any indication there may not be a market for 64 MB GeForce cards for much longer. It is really too early to tell (especially since we are yet to test 5.13 drivers on 64 MB GeForce cards), but the wise consumer would wait and see how things pan out. Who knows, maybe in this case more will not prove to be better.