Versie 0.172 van MAME en MESS is uitgekomen. MAME staat voor Multiple Arcade Machine Emulator en is een programma waarmee het mogelijk is om een grote hoeveelheid klassieke arcadespellen te spelen. MESS staat voor Multi Emulator Super System en emuleert een groot aantal oude computers, zoals de Commodore 64, Atari 2600, Gameboy en ZX Spectrum. Met ingang van versie 0.162 worden MAME en MESS niet meer los aangeboden, maar zijn ze samengevoegd. Ook wordt de software nu als opensource aangeboden. De uitgebreide lijst met veranderingen staat hier, de release notes kunnen hieronder worden gevonden.
MAME 0.172
It's with great pleasure that we announce the release of MAME 0.172. This release includes several notable things above and beyond the usual assortment of new systems, new features, and bug fixes.
Most importantly, this is the first release of MAME since the change to a proper open-source licensing scheme as announced earlier this month. From this release onward, MAME will be distributed under a GPL-2.0+ license, with the bulk of code being covered under a 3-clause BSD license.
MAME now has an up-to-date set of documentation! You can find it here.
Due to the large number of configuration changes made in this version, we strongly advise all users to delete their existing INI configuration files and re-create them using the "-cc" option.
In case you are just overwriting previous release files note that you better remove plugin folder first.
For those of you running MAME on authentic CRT monitors, MAME now incorporates a number of scaling-related features from GroovyMAME, thanks to its author being brought on board the team, which should help reduce user fragmentation. Please note: If you have issues with MAME 0.172's graphics output, please ensure that "unevenstretch" is set to 1 in your MAME configuration.
MAME 0.172 will also introduce a new high-score saving system using Lua scripting. The feature is still experimental, but it's something to keep an eye on for interesting future developments!
This version additionally marks the creation of a cross-platform data-driven shader system via the BGFX renderer, which allows you to apply shader effects per-screen, and more.