Er is met versienummer 1.7.51 een nieuwe ontwikkelbuild van Wine verschenen. Wine is een opensource-implementatie van de Windows-api en maakt het mogelijk om DOS- en Windows-programma's op Linux, FreeBSD en Solaris te draaien. Een grote groep ontwikkelaars draagt bij aan Wine en er is voor gekozen om elke twee weken een nieuwe zogeheten ontwikkelversie uit te brengen in plaats van te wachten tot er een aantal nieuwe functies klaar is. Een paar keer per jaar verschijnt er een stabiele uitgave.
De database met applicaties die onder Wine werken, al dan niet met behulp van kleine aanpassingen, bevat op het moment van schrijven 22.536 titels. Hieronder is te vinden wat er in deze uitgave allemaal is veranderd en verbeterd.
What's new in this release:Bugs fixed in 1.7.51 (total 37):
- XAudio2 implementation using OpenAL Soft.
- Support for the new Universal C Runtime DLL.
- Dropdown menu support in the standard Open Dialog.
- Grayscale rendering mode in DirectWrite.
- 9848: flipviewer fails to load
- 14915: FlushFileBuffers() fails on disk volume, sets ERROR_INVALID_HANDLE when handle supposedly valid
- 19425: notepad: running notepad with a non-existent file and choosing yes to create a new file should do so immediately (appinstall)
- 22978: SimCity2000: race condition causes crash in MCI during startup
- 28186: uninstaller has no proper usage message
- 28770: Diablo 2 - sound works in menu, stops after starting game
- 28911: cnet download app cannot download anything
- 29017: 4th Dimension 6.5.4 crashes
- 29380: Sonic Generations: needs "C:\users\<username>\My Documents\My Games" to exist
- 29381: Sonic Generations: configuration tool turns into a zombie process when closed
- 29880: Sonic Generations: no audio
- 30170: Afterburner 3D: screen not drawn properly (orm=fbo)
- 32213: Tales of Pirates II Randomly Closes out.
- 32527: No Navigation in panel / Heredis 9
- 34008: Multiple DirectX10 games need D3D11CreateDevice implementation with D3D_FEATURE_LEVEL_10_x support (Bioshock Infinite, Age of Mythology: Extended Edition, GRID )
- 34244: DARK (2013) doesn't launches without native quartz
- 36300: valgrind shows an invalid read in msxml3/tests/saxreader.c
- 36498: Project64: about page is black
- 36589: valgrind shows uninitialized memory use in usp10/tests/usp10.c
- 36875: Incorrect check in PlayEnhMetaFileRecord() with case == EMR_SCALEWINDOWEXTEX
- 37266: LTSpice netlist text unreadable (monospaced text glyphs are misplaced and overlapping)
- 37451: python 3.1.1: test_test_decimal failed
- 37865: echo/ not works as expected (like echo. and echo:)
- 37915: Multiple games and applications need proper handling of Vista+ 'PROCESS_QUERY_LIMITED_INFORMATION' right (UPlay games, MS Visual Studio 2015 installer)
- 38343: Unimplemented function mfplat.dll.MFGetPluginControl
- 38672: valgrind shows uninitialized memory in update_net_wm_states()
- 38751: El Matador, Exodus from the Earth have rendering issues when anti-aliasing enabled
- 38841: PunkBuster 'PnkBstrB.exe' initialization fails (K32EnumProcessModules write to NULL pointer)
- 38870: regsvr32: Flags should be processed before files
- 38927: IVONA Voices (SAPI TTS): Trial period (30 days) prematurely expires as soon as wineserver session ends
- 39014: Multiple games render pink artifacts (O2Jam, Stranded II, SpaceRace)
- 39077: o2jam doesnt close completely after exit the game, it stays on the process
- 39111: Reinstalling Nvidia Physx adds path multiple times to 'HKLM\System\CurrentControlSet\Control\Session Manager\Environment\Path'
- 39127: Multiple applications wrapped with XenoCode Postbuild 2009 application sandboxing crash with stack overflow ('NtWaitForSingleObject' must not call 'NtWaitForMultipleObjects')
- 39148: Guild Wars and Guild Wars 2 don't exit properly
- 39165: dlls/xaudio2_7 fails to compile (unconditional dependency on OpenAL)
- 39174: TP Link CPL administration tool crashed on : unimplemented function wpcap.dll.pcap_parsesrcstr