Het spel Multi Theft Auto is een opensource-add-on voor Rockstars Grand Theft Auto: San Andreas, waarmee het mogelijk wordt om online tegen elkaar te spelen. De server voor het bij elkaar brengen van de verschillende spelers draait op zowel Windows als Linux. Voor een overzicht van screenshots en diverse video's verwijzen we naar de media gallery van MTA. De ontwikkelaars hebben Multi Theft Auto: San Andreas 1.3.4 uitgebracht en voorzien van de volgende aankondiging:
Multi Theft Auto: San Andreas 1.3.4 released!
Welcome to the news! Today we are releasing 1.3.4. In this patch we have introduced a few new features and fixed many bugs. Of those new features includes the ability to play sound effects from the game in 3D or just through a players' speakers. Here's an example video.
We have also included a source compiling and encryption option. This allows you to compile and encrypt your lua through MTA’s website. As of 1.3.4 this can be done at http://luac.mtasa.com/ API + Documentation at http://luac.mtasa.com/api/ This feature will be available for all future MTA versions.
Vehicle upgrades now check the model file as well as the list of supported upgrades so that it cannot crash with custom models. All vehicle spoilers are supported by all vehicles that support spoilers now and vehicle upgrades have been tidied up adding some missing/wrong entries.
To download 1.3.4, visit the front page. Many more fixes and additions below in the patch notes. Thanks for reading!
Scripts:Game:
- Added function playSFX
- Added function playSFX3D
- Added function getSFXStatus
- Added function setHeliBladeCollisionsEnabled
- Added function getHeliBladeCollisionsEnabled
- Added function getEventHandlers
Bugs:
- Added "shared" export type in meta.xml
- Added Lua source encryption option
- Added the ability to cancel onClientKey
- Added escape to onClientKey (can't be cancelled twice in a row)
- Added SettingHUDMatchAspectRatio, SettingAspectRatio to dxGetStatus
Resources:
- Fixed vehicle upgrades
- Fixed warpPedIntoVehicle causing desync when two players try to enter at the same time via vehicle_enter and warpPedIntoVehicle
- Fixed map editor crash
- Fixed debug filename for compiled scripts
- Fixed applying weapon mods may remove your weapon
- Fixed crash when streaming in tec-9 with a replaced weapon model
- Fixed console(F8) input focus begin lost sometimes
- Fixed building removal crashing after loading/unloading a model 16 times
- Fixed projectile-type weapons messing up ammo count
- Fixed guiCreateFont fails each second time resource is started
- Fixed client ammo desync when using giveWeapon sometimes
- Fixed guiLabelGetTextExtent not working with unicode
- Fixed onColShapeHit isn't triggered for towed vehicles server side
- Fixed GUI scrollpanes and scrollbars don't trigger onClientMouseEnter/Leave
- Fixed warpPedIntoVehicle after cancelEvent() of onVehicleStartEnter causes network trouble
- Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded.
- Fixed server createColPolygon
- Fixed a crash when destroying an object in onClientColShapeHit / onClientElementColShapeHit
- Fixed lightweight sync packet being misread on the client sometimes
- Fixed getLatentEventHandles sometimes returning false instead of an empty table
- Fixed setAccountData clips the digits after the decimal point
- Fixed peds/players being removed from vehicles that fall through the ground
- Added sfxbrowser resource
- Fixed instant reload exploits for the reload resource
- Fixed 'Use LODs' option in the map editor resource
- Fixed various things in admin, acpanel, freeroam, parachute and race resources