Tip de redactie

TerraTec EWS64 "S" soundcard

Door Tweakers.net Nieuwsposter, 26 december 1998 04:420 reacties

source: TerraTec Benelux

"A brief look at the EWS compatibility list will make your multimedia heart beat faster. DirectSound hardware-acceleration, DirectSound3D, General MIDI (GM and GS), as well as support for all common standards such as SoundBlaster, Adlib, MPU-401.

The AudioSystem EWS64 S was deliberately desinged as an ISA card to quarantee full game compatibility under DOS without the usual driver headaches.

The EWS64 S lives up to the extraordinary TerraTec requirements for a sound card: High-end audio quality, easy installation and fullfilling the demands of professional musicians.

To reach this goal we used the same powerful DSP architecture as used in the State of the Art EWS64 XL.

The DSP is used as an effect processor, providing reverb, chorus, equalization and more on all sounds produced by your computer, wether it is Commander Picard giving his orders trough SoundBlaster, Excel beeping with DirectX or you're playing CD! The DSP is also responsible for the 64 voice hardware wavetable synthesis an the management of the on-board RAM.

Even the most professional demands have been met. Memory on Board can be expanded up to 64MB using standard SIMMs. A digital interface can be added to connect to MiniDisc and DAT recorders. A Radio connector allows RDS Stereo FM. The overall concept is optimized for gaming, and utilizes DirectX hardware acceleration as well as DirectSound 3D playback trough 4 speakers with up to48 tracks, to turn your computer in a home theather.

Th edidital joystick interface can be configured to have separate MIDI port and is therefore capable of handling ForceFeedback devices without sacrificing wavetable sound, as usually is the case."

Verwachte prijs in Nederland :
Fl. 499,-

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AMD L3 Cache Facts

Door Tweakers.net Nieuwsposter, 26 december 1998 02:510 reacties

source:JC's PC News

"Accordingly to Anand's benchmarks, the difference L3 cache makes actually is pretty impressive. A K6-3 with 2MB L3 cache is whopping 11% faster then the same chip with no L3 cache in Winstone99 (9,5% faster in Winstone98). A K6-3 with 1MB L3 cache(wich is what the fantastic majority of Socket-7 motherboards have these days) is 5,5% faster in Winstone99 and 6% faster in Winstone98. That's pretty impressive, given that in some cases it means the difference between the K6-3@350 being slower than a PII-400, or faster."

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Hier wat bij elkaar geraapte kritieken.......

Door Tweakers.net Nieuwsposter, 26 december 1998 01:530 reacties

source:JC's PC News

"Damn,that was a awesome, and strangely timed, sleep! You'd to expect that sleeping early would give you extra hours of sleep, not wake you earlier. Anyway the PC Data figures were incorrectly read. It turns out that the Intel/AMD arrangement is switched. Three of the systems of the top five are Intel-based, and the one of the top is an iMac. Tsk,tsk,tsk...AMD better pump out that K6-3 soon, they're starting on some troubles!"

"An Explanation about the AMD 66MHz buschips. The general word was that they were defective and therefore couldn't handle 100MHz bus. According to C'T magazine, some of the K6-2 chips made between 9834 and 3839 had more aggressive assumptions afor 100MHz mobo's. So on some mobo's, these processors failed to make the 100MHz bus. Starting 98/11/01, they relaxed the design a bit and all went well."

"An Interesting opinion on the K6-3's Quake II scores: Acoording to Kevin Spurway over at SI, it may be the case that there is not a large difference between the PII-450 and the K6-3 450 because the single Voodoo2 is fill-rate limited at that clock speed."

"Some ruminations on Anand's article. First off, I should note that Winstone99 favors Intel chipsets over VIA chipsets. If the VIA chipsets ever have an implementation of their AGP or Busmaster drivers or whatever it is that cripples them, then the K6-3 may add on a few more performance points on top of that, figure maybe putting the K6-3 about 10-12% above the PII, clock for clock. Nextly the gaming performance seems to be much improved. Anand didn't bench with any non 3DNow! games, but he did use Unreal, wich is universally acknowledged as having a really crappy 3DNow! implementation. In Unreal, the K63 was a hair faster than the PII at 450MHz. This leads me to believe that a K6-3-450 is probably solidly between thePII-400 and the PII-450 in x87 3D games. Mind you, that's only speculation, and I could be totally wrong. But for now, I'll just be happy with the knowledge that it wasn't entirely a bad idea for me to stick with the Super-7 platform. :)"

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