Gameslice heeft een editorial op z'n site gepleurd over hoe vet, heftig, heersend en roulerend Half-Life is.
De intro van het verhaaltje:
The nature of any software review is that it’s somewhat subjective, but in the case of Sierra Studios and Valve Software’s Half-Life, there is one indisputable fact: I played this game for four days straight; I was enraptured by the experience, deaf to the rest of the world, my emotions and senses honed in on the computer screen for umpteen hours on end. A review can be laced with superlative-frill to the ying yang, nit-picking the tinniest of pitfalls and aggrandizing idiosyncratic creative accents, but what’s really important is the indescribable play experience – The pace, depth, uniqueness, and excitement that is ceded from the game to the player during their time together. Half-Life has an incredible play experience. That fact is indisputable.
The last time I was really taken by a game was on December 10, 1993 – I even remember the date – when the Doom shareware was released. I still have memories of playing those seven shareware levels time and again almost 5 years ago. There was just a raw element of the game experience that caught me. For whatever reasons, Half-Life caught me again. And yes, it probably wasn’t as much as a visual eye-opener as Doom was, but Half-Life’s single player experience has an uncanny depth to it that just drew me in.