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Half-Life editorial

Door , 0 reacties, bron: Voodooextreme •

Gameslice heeft een editorial op z'n site gepleurd over hoe vet, heftig, heersend en roulerend Half-Life is.

De intro van het verhaaltje:

The nature of any software review is that it’s somewhat subjective, but in the case of Sierra Studios and Valve Software’s Half-Life, there is one indisputable fact: I played this game for four days straight; I was enraptured by the experience, deaf to the rest of the world, my emotions and senses honed in on the computer screen for umpteen hours on end. A review can be laced with superlative-frill to the ying yang, nit-picking the tinniest of pitfalls and aggrandizing idiosyncratic creative accents, but what’s really important is the indescribable play experience – The pace, depth, uniqueness, and excitement that is ceded from the game to the player during their time together. Half-Life has an incredible play experience. That fact is indisputable.

The last time I was really taken by a game was on December 10, 1993 – I even remember the date – when the Doom shareware was released. I still have memories of playing those seven shareware levels time and again almost 5 years ago. There was just a raw element of the game experience that caught me. For whatever reasons, Half-Life caught me again. And yes, it probably wasn’t as much as a visual eye-opener as Doom was, but Half-Life’s single player experience has an uncanny depth to it that just drew me in.

Door Femme Taken

Architect

30-11-1998 • 14:11

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Bron: Voodooextreme

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