Nog maar een previewtje van S3's nieuwe videobeest, ditmaal onder verantwoording van Hardware Central. Hier een stukkie over de image quality van het ding:
Though not quite up to par with the image quality of the Matrox G200 and NVidia's TNT, the rendering quality of the S3's original Savage3D is still very high, especially when S3TC is used. It's interesting to see the divergence in the 3D product strategies. While, 3DFX is taking a firm stand of performance over image quality, other companies are doing the opposite, image quality over pure performance.
With the new Savage4, S3 opted to go with image quality instead of raw performance like the Voodoo3. The Savage4 now has single-cycle trilinear filtering, which means that it can do trilinear filtering per pixel per clock cycle without any performance hit. With the capability of of addressing 32MB of 143Mhz local frame buffer, S3TC compression as well as a AGP 4X interface, the Savage4 looks to be the ultimate texturing chip. If the first Savage3D was able to smoothly run an Unreal level with 200MB of textures, the possibilities with 4X as much local frame buffer and AGP 4X seems almost spell-binding.