Bij GameFan is een kleine review neergemikt van de Hitachi CM811, een 21" monitor met een maximale refresh van 75Hz bij een resolutie van 1600 x 1200. Hieronder wat meer info uit de test:
Hitachi's .22 pitch is wonderful; I love it on its 19" monitors, and now this 21". Images look extremely sharp, with little to no warping. There's a bit of distortion in the higher resolutions, which is mostly noticeable in games like Quake 3, where the video cards are really strained. Distortion's going to be hard to avoid in anything this big without a colossal price tag, and for an entry-level monitor, the level of distortion's so low that it's not an issue. I think the quality of the display's quite good; I'd like to see a higher-speed video clock, but those cost money.
The controls were decent as well--not quite as user-friendly as the CM769 I had in here, but better than those of other monitors I've seen. My main problem with them is that there are a lot of buttons on the front, and it's hard to figure out what the more obscure ones do by their little pictures alone. Just in case you need to know: The rectangle with the star-like circle thingy means 'degauss.' The manual straightens out any confusion, but I'd still like to see Hitachi integrate its five-button design from the CM769.
Here's the part where I rant about my aim again. I kid you not--I was a literal rail god in Quake 3 Arena. Sure, that's a combined result of playing FPS games for seven years, LAN-like ping, a USB mouse and Everglide mouse pad and my awesome machine...but I had everything except the monitor before, and there's a huge difference. It's just plain easy to slap your crosshair on an opponent with a display this large. I tell you, I was smacking people down left and right, just like playing "Insta-gib" in Unreal Tournament. It really did make that big of a difference, and it was quite entertaining to watch the reactions of others victimized by my "ber-aim."