3DGaming.com heeft de eerste aflevering van Alan's Tech Views (vergelijkbaar met wat Tom's maandagse blurp) met o.a. wat info over de Savage4 en Rage128:
The previous Friday, ATI had told me that new Rage128 drivers would be available in approximately two weeks and yet the Rage128 was available? I checked ATI for new drivers, and to my surprise, I found a new set of drivers A3A. I have since been given a new set of drivers labeled CD57.
These drivers have significant improvements in stability as I have experienced no crashes and have added 2D functionality such as gamma-correction for the Video Overlay. Of particular note was the implementation of 16-bit dithering in Direct3D. As noted by FiringSquad, the Rage128's 16-bit graphics quality was sub-par in the original beta drivers and these new drivers "corrected" the mottled effect by completely disabling dithering. Remarkably, the visual quality in 3Dmark '99 and Rage Dawning is pleasant although the textures in Shogo look terrible as one gets closer. Unusually, dithering is not a problem with the OpenGL ICD. What I would rather have is a "32-bit color override" for the Rage128 as the performance hit is minimal.
Meer staat hier.