Ga'ash Soffer van Voodoo Extreme heeft een artikeltje over de toekomst van hardware en software 3D acceleratie online geplant. Heel toevallig sluit dit artikel nauw aan op de de uitspraken die Tim Sweeney gisteren deed in een interview met Hardnews.org. Ga'ash noemt grote flexibiliteit als één van de voordelen van software rendering:
With so much power at developers' disposal, they are going to want to try unique things, new things. For example, CPUs may be powerful enough so that certain objects can be rendered realistically with raycasting techniques; or curves (real curves, not triangle approximated). If the 3D hardware does not have options to do this, developers will use software rendering. A developer may want to perform exotic per pixel effects, or geometry effects which are not well suited for hardware because they may be dependent on lots of different variables which cannot be fed to the hardware. This developer will use software rendering. Software rendering provides ultimate flexibility. Every little operation is controlled; the developer not only tells the computer what to do, but how to do it. Hardware rendering (of today) allows the developer to tell it what to do, not how. If the how in hardware isn't good enough, they'll use software. Remember, we're talking several years in the future, when CPUs will be capable of high quality 3D rendering.