OneWorldOnline.com heeft een preview van de Gigapixel 3D accelerator gepost. Gigapixel claimt full-scene anti-aliasing te kunnen doen zonder snelheidsverlies. De GP-2 chip heeft een fillrate van 732Mpis/sec en kan deze fillrate dankzij tiled rendering optimaal benutten:
Their main selling point is the fact that they do full screen anti-aliasing at any resolution. Not that I am any sort of 3D mathematician or anything, but the gist of the idea is that instead of rendering all the polygons in a scene, these guys just render the ones that you can see. All the other technologies render all the polygons - even if you do not see the polygon. The reason the other technologies render all the polygons is because of the high complexity of the algorithms to figure out if a polygon is visible or not. There is also a huge speed and resource penalty for computing visibility. These GigaPixel guys have figured out a way to use the algorithms without a speed or resource hit.
Right now the GP-1 technology is available and is being integrated with a 3D accelerator chipset manufacturer (they would not say who). The GP-2 is slated to be released in January 2000. Update! The GP-2 is now avaliable!