Fahrenheit, de gezamenlijk door Microsoft en Silicon Graphics ontwikkelde über 3D API waarvan het de bedoeling was dat het OpenGL en Direct3D zou versmelten, is ter trashcan besteld:
Fahrenheit, the joint Microsoft-SGI project "to define the future of graphics" has crashed in ruins, with Microsoft to all intents and purposes pulling its support for OpenGL and throwing its weight behind Direct3D. The Register has obtained correspondence from the Win2k beta tests which makes this abundantly clear, and last week SGI itself drew a final line under its involvement with Fahrenheit. [break]...en Tux heeft het gedaan :[/break] [...] the Microsoft alliance has clearly not been to the company's advantage, and in announcing its ending of support for IRIX Fahrenheit and a 'reduction' (you can't get much more reduced than saying don't hassle us, call Microsoft instead) in its overall involvement in the project, SGI indicated that the rift between the two companies may have been Linux-related.
Said SGI: "The future key OS platforms for SGI will be IRIX and Linux and to a lesser extent, [our italics] Windows... While it makes sense to have Fahrenheit on all of SGI's strategic operating systems, it makes little sense to have Fahrenheit on only IRIX and Windows. After much deliberation, it was jointly decided that Fahrenheit could best continue as a Windows OS-only product; thus Microsoft will continue the Fahrenheit development process."
The other obvious alternative would of course have been for Microsoft to co-operate in a Fahrenheit implementation for Linux, so the end result is hardly surprising.