1. Unzip the file and put the UTbench.dem file in your UnrealTournament/System folder.
2. Run the game, and from within any map (the intro flyby will do), bring down the console with the tilde key (~).
3. Type "timedemo 1" and press enter.
4. Type "demoplay UTbench" and press enter, then press tilde (~) again so the console will go away as soon as the demo starts.
5. When the demo finishes, bring down the console again to show the total frames played, time, and average overall framerate.
- There's a whole lot of combat, blood, smoke, and weapon effects, so this is a bit of a "worst case" scenario. You'll likely get a better framerate in day-to-day play. You may not see any difference at all between low resolutions...I'm not sure if this is something with how demos are made or a product of the demo's content.
- The demo is recorded at 20 frames "snapped" per second. This should make it run excessively fast if you get a great framerate (ala Quake timedemo), but also should make it more accurate on slower machines.
- If you want to turn vsync off, do it however you normally do for your video card and also in the advanced options (type "preferences" at the console, look under "rendering")
- You can switch resolution and color depth easily with the "setres" console command. For example, "setres 800x600x32" will set the game to 800x600 resolution with 32bit color. It's faster than using the menus.
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