Weer een review bij Thresh's Firingsquad, ditmaal met de ATI Rage Fury in de spotlights. De performance van de ATI Rage 128 hangt dicht rond die van de TNT, maar bij 32-bits rendering neemt ATI de leiding. De performance en beeldkwaliteit bij 32-bits rendering is perfect, maar 16-bits schiet de ATI tekort:
That's why the noticeable lack of dropoff in 16 and 32 bit resolution scores for the Rage 128 is exciting news. Normally, the additional bandwidth required for 32-bit is prohibitive. After all, 32 bits is double the information for every single pixel, for every single frame! The Rage 128 pulls off 32-bit color with only a minor performance penalty in Q2 and DethKarz, whereas the TNT suffers a noticeable dropoff at 800x600 and higher when switching to 32bpp. This indicates a superior memory architecture for the Rage128, and finally provides us with the ability to run at high color depths without loss of framerate.
Unfortunately, the excellent 32-bit performance comes at a price-our beta drivers have the worst 16-bit rendering I've seen since the bad old days of the Riva 128! According to ATI, this is primarily due to the beta drivers for the Rage128, but it's quite a disconcerting sight. The dithering method used leaves visible artifacts with heavy graininess and posterization. More on that later.