DukeWorld heeft een interview met George Broussard, mede eigenaar van 3D Realms en samen met Scott Miller de man achter Duke Nukem Forever. Hier alvast twee stukkies ctrl-v:
Dukeworld: There has been talk in the past about the use of vehicles in Duke Nukem Forever. The stuff seen when Duke Nukem Forever was being developed with the Quake II engine was impressive. Have you guys been able to adapt the Unreal engine to make use of vehicles, and if so, to what level?
George Broussard: Vehicles are something that willmake it in, if we have time. We have an awesome plan for some vehicle based gameplay that we'll keep quiet until it's actually in and working. But if all goes well, that would be early next year after Christmas.
Have you guys worked out issues to prevent software piracy? Will there be a CD required for play? Some gamers really have a problem with the WON authentication system used in Half-Life. What steps will you guys be taking to cut down on piracy?
George Broussard: We believe in doing something to stop piracy, but the WON method was a mistake. In the end, the game will be pirated regardless. The goal is to stop casual, next door neighbor piracy, without burdoning people too much. I'd expect things like CD required or entering a code from the CD ala Windows to happen.
En voor het geval je de DNF screenshots nog niet gezien hebt: check deze nieuwsposting van 2½ week geleden.