Riva3D heeft een review van KQ8: Mask of Eternity in elkaar weten te draaien.
Hier wat ik er uit geplukt heb:
he King's Quest series of adventure games has been around a long time now. Roberta Williams made her mark in the industry in 1984 when the first King's Quest title debuted, and was the first adventure game to utilize animation. The series also introduced the icon based interface to gamers in 1989 with King's Quest 5. Along with these innovations, Roberta has honed the art of an involving story mixed with player interaction to a high level of expertise. And now she sets out to put the series back on the cutting edge by moving the kingdom of Daventry into the third dimension. And by the looks of the preview version of King's Quest 8: Mask of Eternity, Roberta Williams has once again delivered the goods. The storyline of King's Quest 8 unfolds with the destruction of the Mask of Eternity, the holiest of all things Daventry, by none other than one of the protectors of the relic. The storm released by this destruction sweeps across the land, turning all mortals to stone. All that is, except for an adventurer named Connor, who luckily has one of the 5 pieces of the Mask land at his feet just as the tempest reaches his village. He is thereby protected from the evil spell, and soon discovers his destiny: To find the other 4 pieces of the Mask, and restore the Kingdom to its former glory.