Matrox en Infogrames laten ons weten dat de PC versie van het robot spelletje Slave Zero is voorzien van support voor Environment-Mapped Bump Mapping:
Matrox Graphics and Infogrames today announced that the PC version of Slave Zero, the combat action robot game, is currently shipping with support for the Matrox G400’s Environment-Mapped Bump Mapping (EMBM). EMBM is a Microsoft DirectX feature used to make 3D visuals more realistic. When run on a Matrox G400-based graphics card, EMBM showcases surface details like scratches, seams and rivets, as well as lifelike light reflections, on the slave’s armorspecial effects that fall flat in the ‘multi-pass alpha embossing’ backup Infogrames used for other graphics cards.
“To make our engine as advanced and full-featured as possible, we’ve incorporated both techniques. Multi-pass alpha embossing is a nice fallback, but the entire team was blown away by the power of EMBM,” said Matt Powers, producer, Infogrames North America. “It didn’t take long before our other dev teams were seduced. You can definitely expect to see more EMBM in future games.”
“The Matrox Developer Relations Group had already been working closely with the 3D engine coders at Infogrames when Matrox G400 prototype hardware first became available,” said Jason Della Rocca, developer relations manager, Matrox Graphics Inc. “We showed them some demos and sample code and the rest, as they say, is history.”