I built my game rig about 2 months back, and like all perfomance freaks, I wanted to see how well my new system stacked up against the competition. So I did a little research to see how everybody "in the industry" tested thier game systems. Now before I get too much further, let me just say that there are about a million and one benchmark programs out there made by various developers that all measure various aspects of system performance. However, concerning game rigs all we really need to focus on is measuring the performance of our CPU and graphics sub systems. By measuring and combining these two through different testing methods, we derive our base and max 3D performance data.
BDW, als ik het artikel pagina 5 en 6 niet werken, haal effe de hoofdletter weg uit "Benchmark".