Billy van Voodoo Extreme was zo handig om Tim Sweeney (Epic Megagames) te vragen naar T&L support in Unreal Tournament of toekomstige Unreal engines:
We're not planning on doing anything with T&L in an Unreal Tournament patch, since the software lighting code is now plenty fast as it is (since we're not pushing insane poly counts). We might be adding this to the existing engine for the Unreal 2 timeframe along with the new skeletal animation system in the works. (Unreal 2 is being developed by Legend Entertainment, starting with our existing engine, and making some improvements but not fully next-generation).
I expect the next-generation engine won't just support T&L, it will *require* it. It's cool looking at what's possible in a next-generation game (figuring a development time of 2 years, so guessing it will be a late 2001 release) -- so the GeForce256 + P3/Athlon 700's coming out now are probably just our *minimum* system requirement.