Lekker veel Savage 2000 nieuws ineens . Alex "Sharky" Ross heeft een complete preview van de Savage 2000 powered Viper 2 kaart van Diamond in elkaar gedraaid. Hieronder wat over z'n performance:
The 16-bit scores recorded at the lower resolutions were not exactly 'smoking' but nevertheless very acceptable and would outpace a Voodoo3 or TNT2Ultra under the same conditions. The GeForce 256 is by our own estimation faster at the lower resolutions, with smaller texture sizes in use during benchmark runs. Where the texture size is set at the maximum of 512x512, S3TC will come into play since Quake 3 supports S3TC. It even edges close tothe performance level of a GeForce 256 DDR-SGRAM. To give you an idea, at 1024x768x32 in Quake 3, with 512x512 texture sizes, the GeForce 256 hits 54.7fps (on an Athlon 600MHz) which compares almost identically to the Savage 2000's 54.8fps. There will be certain instances where S3's architecture is being made full use of and it can maximize its potential. The benchmark comparison we just made is in indeed such a case. But at 800x600x16 when the texture size is NOT maximized, the GeForce 256 DDR races in just over the 100fps mark with the Savage 2000 lagging behind at 82.9fps. The benchmarks also demonstrated that S3's new Dual Pixel/Dual Texture Pipeline architecture was at work and behind some of the impressive scores. 32-bit vs. 16-bit performance was another strong point. Rarely was the drop in performance more than 10-15%, which just goes to show that 32-bit color is here to stay.
Meer benchmarks en info over de Viper 2 vind je hier in de preview.