Digital Clips heeft het tweede deel van hun Creative Labs Annihilator review online gemikt. Ze hebben nu o.a. benchmarks van de GeForce kaart op een K6-III 450 gepost. De resultaten zijn alleen niet echt om vrolijk van te worden...
Although we all know the K6-III 450 has a poor FPU core (essentially the same as a K6-2), I'd never imagine it to be, well, so bad. After seeing the K6-2 and 3Dnow! running Quake 2 a few years ago, I'd expect at least a decent performance. As you can clearly see from the graph, the K6-III 450 lags even behind the slowly aging Celeron 300A. Rather than fill rate limited, the graph above shows the CPU being the bottleneck. Argh, not the performance one will or should expect from a 450 Mhz CPU.
There can only be one reason. The 3Dnow! support in the Creative/nVidia Open GL drivers for the GeForce is extremely lacking. No where in the Blaster control was a 3Dnow! optimization tab or checkbox, and the numbers above show. Strangely, I believe this problem does not only extend to the GeForce, TNT and TNT2 implementation of 3Dnow! has, up till this date been relatively meagre. nVidia, if you are reading, please, don't forget the user base here.
3DMark Max Pro
What? No results? The reason is simple. I can confirm the lack of 3Dnow! support in the drivers simply because the benchmark will crash every time after 4 - 5 seconds when 3Dnow! optimizations are used. When I switched to Intel MMX optimizations, the benchmark would run flawlessly, albeit, at a slideshow.
Voor de rest vind je er ook een hele hoop Unreal Tournament & Quake 3 screenies. Begin hier met part deux.