Ik kreeg een mailtje van Jason Hurley van Savage Daily News, over een nieuwe MiniGL driver voor de Savage3D (dat is groot nieuws in S3 land, daar waar de drivers brak zijn ):
It's rough in spots, but still, this will let people play Quake3 with the MiniGL with better speed than before.
With that said, here are some obvious limitations of the MiniGL on Quake III:
1. Occasionally, you may see some objects connected by a thin line or triangle that shouldn't be there.
2. The animated textures on the bounce pads are slightly wrong.
3. Dynamic lighting, especially from things like the rocket launcher, are not working correctly. You'll have to change Q3 to use vertex lighting to avoid this problem.
4. Fog color is incorrect, so blue and red are reversed.
5. In the Q3Test2 map, sometimes you'll see odd triangles in the distance that appear to be part of the skybox.
Instructions for use (for Savage3D owners only):
Put both files (metal.dll and opengl32.dll) in your Q3Test directory. If there is already an opengl32.dll file, you may want to make a backup of that file, just in case.
Once these files are in your Q3Test directory, you should be able to run Q3Test. Note that only very limited testing has been done on this MiniGL, so there may be some other problems. [break] De drivers kun je hier downloaden. Ik lees inmiddels bij Savage Daily News dat de driver ook bruikbaar is voor de Savage4 (framerate toename van 59,8 naar 67,3fps in Quake2). Ennuh... [/break] I don't speak Dutch, but I still visit your site several times a day. It's one of the best news sites I've seen! :-)