De gasten van Thresh's FiringSquad hebben een mailtje naar John Carmack afgevuurd met wat suggesties voor Quake 3 Arena. Carmack heeft erg aardig overal gehoor op gegeven. Check alle info hier, hieronder vast een klein gedeelte.
FS: Hey John, Thanks a lot for being so quick to answer our questions! We got deluged with "bug fix" mail, and here are the few that we felt relevent to the game as it's developing. Scoring: Currently, if 3 people are tied for first, the 4th person down still registers as being in "2nd place" even though they may be significantly lower in frag-count than the ones above.
JC: Ok, changed it. I got the selectable crosshairs and crosshair offsets Dennis requested in, and most of the things you mention.
FS: Many people wrote in about racing someone to a weapon and hearing the pickup, only to find that the client-side predict was off by a fraction of a second, so they actually didn't pick it up. This never happened on any other id game, and we experience it regularly even on LAN. Is this something that can be fixed?
JC: I added a "cg_predictItems 0" option if you don't want predicted pickups, but I like them when playing online.