3DGPU heeft een kort interview gepost met Derk Perez van nVidia, over de beperkingen van de '8 light limit' in de GeForce 256:
There has been alot of questions and controversy regarding the "8 light support" inherent in the GeForce 256. Can you explain how this works, and what advantages it has over what is currently available?GeForce 256 supports up to 8 hardware lights for EACH TRIANGLE. The scene can have as many lights as you want.
Fiets richting 3DGPU voor de andere vraag (over vertex lighting vs lightmaps).