Brian Burke / 3dfx interview

Voodoo3.net heeft een interview met Brian Burke (mannetje@3dfx) gepost. Hier een leuke vraag over de T-Buffer grappen in de Voodoo4:

7) This question is in many parts..... :-) What's next for 3dfx? The T-Buffer heralds in a new era in video accelerators. Breaking down the visual experience of film into effects, how much more work beyond the T-Buffer is there to do before the video card is capable of matching the realism of film? Does 3dfx have a list of features and an implementation schedule to achieve this goal? For that matter is the "complete film realism" a goal of 3dfx?

[Brian Burke] Our goal is to close the gap between Digital Hollywood and the PC. We want to recreate reality for the ultimate visual experience by capturing the subtleties of light, color, and texture. We want to deliver these technologies with real-time interactivity and frame rates at consumer-friendly prices. We are a long way from being able to render "Bug's Life" or "Toy Story" in real-time on a consumer priced PC.

Tja, dan zul je toch op z'n minste enige vorm van T&L acceleratie nodig hebben ...3dfx?

Door Femme Taken

UX Designer

28-09-1999 • 05:10

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Bron: Voodoo3.net

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hèhè.... G-Force all the way....> <img src=http://192.87.219.67/~femme/wot/forum/interface/smilies/smile.gif width=15 height=15>
Ach.. al dat gedoe met die videokaarten.. ik wacht wel af.. <img src=http://192.87.219.67/~femme/wot/forum/interface/smilies/smile.gif width=15 height=15>
Zullen we maar eerst de releasedatums, reviews, benchmarks, prijzen, concurrentie en spelfabrikanten die de techniek gaan gebruiken maar afwachten...........?!?!?!

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