Epic's Brandon Reinhart (aka GreenMarine) heeft een .plan update gepost met stuff over vorderingen met de Unreal Tournament Linux server:
Oooh, the Linux server ran all night with some bots running around shooting each other. No memory leaks and it didn't crash. Rock. I did some play testing with it yesterday and it seems ready to go.
I suppose after the final demo is released I'll make the final push to finish the client. (Its a bunch of crappy little boring long painful things to get the performance up. Like figure out why PGCC gives me an internal compiler error. Stuff that is great to procrastinate about!!)